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Somatic Vision Games with Advanced Protocols

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Posted: 11 Apr, 2008
by: Collura T.
Updated: 14 Dec, 2009
by: Collura T.

Somatic Vision Games can now be used with advanced protocols.

The software update is in the April 11 version of 3.2.2 found at the bottom of the page:

www.brainm.com/software/3.0

The attached documents explain how to use Somatic Vision and other "external" games with the Event Wizard to train any variables including coherence , z-scores, HEG , and so on.

A basic single-variable method is as follows, but can be made as complex as you like: 

1) in Data Channels select DLL "emulation" mode.
 
2) On Event 12, set it to say "if use equation x=E1A is greater than x=E1B then do nothing".
3) Enable Event 12.
 
4) Then set your somatic vision games to use "lobeta" as the control for anything you want.
 

Note:  This protocol design, and all designs provided by BrainMaster, are for demonstration and illustration purposes only.  It is the clinician's responsibility to ensure that any designs used provide the intended feedback.

 

Attached files
file Use_of_dll_aliasing_mode_1.pdf (892 kb)
file Use_of_dll_aliasing_mode_2.pdf (1.27 mb)

Also read
document Somatic Vision games - basic instructions

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