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Somatic Vision Games with Advanced Protocols |
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Somatic Vision Games can now be used with advanced protocols. Before doing so, please make sure you are using the latest version of software located here. The attached documents explain how to use Somatic Vision and other "external" games with the Event Wizard to train any variables including coherence , z-scores, HEG , and so on. A basic single-variable method is as follows, but can be made as complex as you like:
Setting the protocol
in this fashion, will now allow the Somatic Vision Game to be controlled by the "Lobeta". In the Somatic Vision, any control that you would like to be controlled by the feedback will have to be set to "Lobeta" for this example.
List of all controls that can be used: Event 9 = Delta Event 10 = Theta Event 11 = Alpha Event 12 = Lobeta Event 13 = Beta Event 14 = Hibeta Event 15 = Gamma Event 16 = User ***Please Note: This protocol design, and all designs provided by BrainMaster, are for demonstration and illustration purposes only. It is the clinician's responsibility to ensure that any designs used provide the intended feedback.
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| Attached files | |
| Use_of_dll_aliasing_mode_2.pdf (1.27 mb) | |
| Use_of_dll_aliasing_mode_1.pdf (892 kb) | |
| Also read | |
| Somatic Vision games - basic instructions | |
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