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Somatic Vision Games with Advanced Protocols
Somatic Vision Games can now be used with advanced protocols.
Before doing so, please make sure you are using the latest version of software located here.
The attached documents explain how to use Somatic Vision and other "external" games with the Event Wizard to train any variables including coherence , z-scores, HEG , and so on.
A basic single-variable method is as follows, but can be made as complex as you like:
Setting the protocol in this fashion, will now allow the Somatic Vision Game to be controlled by the "Lobeta". In the Somatic Vision, any control that you would like to be controlled by the feedback will have to be set to "Lobeta" for this example.
List of all controls that can be used:
Event 9 = Delta
Event 10 = Theta
Event 11 = Alpha
Event 12 = Lobeta
Event 13 = Beta
Event 14 = Hibeta
Event 15 = Gamma
Event 16 = User
***Please Note: This protocol design, and all designs provided by BrainMaster, are for demonstration and illustration purposes only. It is the clinician's responsibility to ensure that any designs used provide the intended feedback.
|Use_of_dll_aliasing_mode_2.pdf (1.27 mb)|
|Use_of_dll_aliasing_mode_1.pdf (892 kb)|
|Somatic Vision games - basic instructions|